Casting Instant wrath on riders will reflect 50% of incoming damage back to the attacker. Casting Killing Spree allows a second kill per round for a unit. Bloodbath spell is 5 phys damage to all units. ![]() ![]() Offence: General melee damage and defence increases from Warlord leader. Trying to stack defence options and stun the enemy as much as possible to reduce incoming damage. General Concept: Three manticore riders and three support heroes. Passive: Melee Command (1 phys melee for party)Ĭombat Spell: Bloodbath (5 phys damage for party)Ĭombat Spell: Killing Spree (friendly unit regains movement and action points on kill once per combat round)Ĭombat Spell: Static Electricity (Party gains Static Shield)Ĭombat Spell: Harmonizing Energy (Heal 30hp)Ĭombat Spell: Sphere of Protection (80% phys reduction on friendly unit for 2 turns)Įquipment: Item granting Regrowth (hero recovers 20% of HP each combat round)Ĭombat Spell: Absorb Pain (protect friendly unit from damage, 35% of it dealt to the hero instead)Ĭombat Spell: Blessing of Health (+10 max hp to party)Ĭombat Spell: Instant Wrath (reflect 50% of damage friendly unit takes to its attacker)Ĭombat Spell: Divine Protection (+6 resistance to friendly unit for 3 turns) Passive: Defence Command (1 defence for party) ![]() Passive: Blood Brothers (Party gains Strong Will) Passive: Toughness (Party gains 20% phys reduction, 20% chance to avoid phys status effects) Passive: Embrace Darkness (Life Steal to friendly units) Combat Spell: Haste (friendly unit gets double movement, no attacks of opportunity)Ĭombat Spell: Wind Ward (-8 strength to battlefield ranged attacks)
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